# Schema to JSON Schema
The `JSONSchema.make` function allows you to generate a JSON Schema from a schema.
**Example** (Creating a JSON Schema for a Struct)
The following example defines a `Person` schema with properties for `name` (a string) and `age` (a number). It then generates the corresponding JSON Schema.
```ts twoslash
import { JSONSchema, Schema } from "effect"
const Person = Schema.Struct({
name: Schema.String,
age: Schema.Number
})
const jsonSchema = JSONSchema.make(Person)
console.log(JSON.stringify(jsonSchema, null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "object",
"required": [
"name",
"age"
],
"properties": {
"name": {
"type": "string"
},
"age": {
"type": "number"
}
},
"additionalProperties": false
}
*/
```
The `JSONSchema.make` function aims to produce an optimal JSON Schema representing the input part of the decoding phase.
It does this by traversing the schema from the most nested component, incorporating each refinement, and **stops at the first transformation** encountered.
**Example** (Excluding Transformations in JSON Schema)
Consider modifying the `age` field to include both a refinement and a transformation. Only the refinement is reflected in the JSON Schema.
```ts twoslash
import { JSONSchema, Schema } from "effect"
const Person = Schema.Struct({
name: Schema.String,
age: Schema.Number.pipe(
// Refinement included in the JSON Schema
Schema.int(),
// Transformation excluded from the JSON Schema
Schema.clamp(1, 10)
)
})
const jsonSchema = JSONSchema.make(Person)
console.log(JSON.stringify(jsonSchema, null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "object",
"required": [
"name",
"age"
],
"properties": {
"name": {
"type": "string"
},
"age": {
"type": "integer",
"description": "an integer",
"title": "integer"
}
},
"additionalProperties": false
}
*/
```
In this case, the JSON Schema reflects the integer refinement but does not include the transformation that clamps the value.
## Specific Outputs for Schema Types
### Literals
Literals are transformed into `enum` types within JSON Schema.
**Example** (Single Literal)
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.Literal("a")
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "string",
"enum": [
"a"
]
}
*/
```
**Example** (Union of literals)
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.Literal("a", "b")
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "string",
"enum": [
"a",
"b"
]
}
*/
```
### Void
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.Void
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"$id": "/schemas/void",
"title": "void"
}
*/
```
### Any
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.Any
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"$id": "/schemas/any",
"title": "any"
}
*/
```
### Unknown
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.Unknown
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"$id": "/schemas/unknown",
"title": "unknown"
}
*/
```
### Object
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.Object
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"$id": "/schemas/object",
"anyOf": [
{
"type": "object"
},
{
"type": "array"
}
],
"description": "an object in the TypeScript meaning, i.e. the `object` type",
"title": "object"
}
*/
```
### String
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.String
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "string"
}
*/
```
### Number
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.Number
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "number"
}
*/
```
### Boolean
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.Boolean
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "boolean"
}
*/
```
### Tuples
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.Tuple(Schema.String, Schema.Number)
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "array",
"minItems": 2,
"items": [
{
"type": "string"
},
{
"type": "number"
}
],
"additionalItems": false
}
*/
```
### Arrays
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.Array(Schema.String)
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "array",
"items": {
"type": "string"
}
}
*/
```
### Non Empty Arrays
Represents an array with at least one element.
**Example**
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.NonEmptyArray(Schema.String)
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "array",
"minItems": 1,
"items": {
"type": "string"
}
}
*/
```
### Structs
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.Struct({
name: Schema.String,
age: Schema.Number
})
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "object",
"required": [
"name",
"age"
],
"properties": {
"name": {
"type": "string"
},
"age": {
"type": "number"
}
},
"additionalProperties": false
}
*/
```
### Records
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.Record({
key: Schema.String,
value: Schema.Number
})
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "object",
"required": [],
"properties": {},
"patternProperties": {
"": {
"type": "number"
}
}
}
*/
```
### Mixed Structs with Records
Combines fixed properties from a struct with dynamic properties from a record.
**Example**
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.Struct(
{
name: Schema.String,
age: Schema.Number
},
Schema.Record({
key: Schema.String,
value: Schema.Union(Schema.String, Schema.Number)
})
)
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "object",
"required": [
"name",
"age"
],
"properties": {
"name": {
"type": "string"
},
"age": {
"type": "number"
}
},
"patternProperties": {
"": {
"anyOf": [
{
"type": "string"
},
{
"type": "number"
}
]
}
}
}
*/
```
### Enums
```ts twoslash
import { JSONSchema, Schema } from "effect"
enum Fruits {
Apple,
Banana
}
const schema = Schema.Enums(Fruits)
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"$comment": "/schemas/enums",
"anyOf": [
{
"type": "number",
"title": "Apple",
"enum": [
0
]
},
{
"type": "number",
"title": "Banana",
"enum": [
1
]
}
]
}
*/
```
### Template Literals
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.TemplateLiteral(Schema.Literal("a"), Schema.Number)
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "string",
"title": "`a${number}`",
"description": "a template literal",
"pattern": "^a[+-]?\\d*\\.?\\d+(?:[Ee][+-]?\\d+)?$"
}
*/
```
### Unions
Unions are expressed using `anyOf` or `enum`, depending on the types involved:
**Example** (Generic Union)
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.Union(Schema.String, Schema.Number)
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"anyOf": [
{
"type": "string"
},
{
"type": "number"
}
]
}
*/
```
**Example** (Union of literals)
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.Literal("a", "b")
console.log(JSON.stringify(JSONSchema.make(schema), null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "string",
"enum": [
"a",
"b"
]
}
*/
```
## Identifier Annotations
You can add `identifier` annotations to schemas to improve structure and maintainability. Annotated schemas are included in a `$defs` object in the root of the JSON Schema and referenced from there.
**Example** (Using Identifier Annotations)
```ts twoslash
import { JSONSchema, Schema } from "effect"
const Name = Schema.String.annotations({ identifier: "Name" })
const Age = Schema.Number.annotations({ identifier: "Age" })
const Person = Schema.Struct({
name: Name,
age: Age
})
const jsonSchema = JSONSchema.make(Person)
console.log(JSON.stringify(jsonSchema, null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"$defs": {
"Name": {
"type": "string",
"description": "a string",
"title": "string"
},
"Age": {
"type": "number",
"description": "a number",
"title": "number"
}
},
"type": "object",
"required": [
"name",
"age"
],
"properties": {
"name": {
"$ref": "#/$defs/Name"
},
"age": {
"$ref": "#/$defs/Age"
}
},
"additionalProperties": false
}
*/
```
By using identifier annotations, schemas can be reused and referenced more easily, especially in complex JSON Schemas.
## Standard JSON Schema Annotations
Standard JSON Schema annotations such as `title`, `description`, `default`, and `examples` are supported.
These annotations allow you to enrich your schemas with metadata that can enhance readability and provide additional information about the data structure.
**Example** (Using Annotations for Metadata)
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.String.annotations({
description: "my custom description",
title: "my custom title",
default: "",
examples: ["a", "b"]
})
const jsonSchema = JSONSchema.make(schema)
console.log(JSON.stringify(jsonSchema, null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "string",
"description": "my custom description",
"title": "my custom title",
"examples": [
"a",
"b"
],
"default": ""
}
*/
```
### Adding annotations to Struct properties
To enhance the clarity of your JSON schemas, it's advisable to add annotations directly to the property signatures rather than to the type itself.
This method is more semantically appropriate as it links descriptive titles and other metadata specifically to the properties they describe, rather than to the generic type.
**Example** (Annotated Struct Properties)
```ts twoslash
import { JSONSchema, Schema } from "effect"
const Person = Schema.Struct({
firstName: Schema.propertySignature(Schema.String).annotations({
title: "First name"
}),
lastName: Schema.propertySignature(Schema.String).annotations({
title: "Last Name"
})
})
const jsonSchema = JSONSchema.make(Person)
console.log(JSON.stringify(jsonSchema, null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "object",
"required": [
"firstName",
"lastName"
],
"properties": {
"firstName": {
"type": "string",
"title": "First name"
},
"lastName": {
"type": "string",
"title": "Last Name"
}
},
"additionalProperties": false
}
*/
```
## Recursive and Mutually Recursive Schemas
Recursive and mutually recursive schemas are supported, however it's **mandatory** to use `identifier` annotations for these types of schemas to ensure correct references and definitions within the generated JSON Schema.
**Example** (Recursive Schema with Identifier Annotations)
In this example, the `Category` schema refers to itself, making it necessary to use an `identifier` annotation to facilitate the reference.
```ts twoslash
import { JSONSchema, Schema } from "effect"
// Define the interface representing a category structure
interface Category {
readonly name: string
readonly categories: ReadonlyArray<Category>
}
// Define a recursive schema with a required identifier annotation
const Category = Schema.Struct({
name: Schema.String,
categories: Schema.Array(
// Recursive reference to the Category schema
Schema.suspend((): Schema.Schema<Category> => Category)
)
}).annotations({ identifier: "Category" })
const jsonSchema = JSONSchema.make(Category)
console.log(JSON.stringify(jsonSchema, null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"$defs": {
"Category": {
"type": "object",
"required": [
"name",
"categories"
],
"properties": {
"name": {
"type": "string"
},
"categories": {
"type": "array",
"items": {
"$ref": "#/$defs/Category"
}
}
},
"additionalProperties": false
}
},
"$ref": "#/$defs/Category"
}
*/
```
## Customizing JSON Schema Generation
When working with JSON Schema certain data types, such as `bigint`, lack a direct representation because JSON Schema does not natively support them.
This absence typically leads to an error when the schema is generated.
**Example** (Error Due to Missing Annotation)
Attempting to generate a JSON Schema for unsupported types like `bigint` will lead to a missing annotation error:
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.Struct({
a_bigint_field: Schema.BigIntFromSelf
})
const jsonSchema = JSONSchema.make(schema)
console.log(JSON.stringify(jsonSchema, null, 2))
/*
throws:
Error: Missing annotation
at path: ["a_bigint_field"]
details: Generating a JSON Schema for this schema requires a "jsonSchema" annotation
schema (BigIntKeyword): bigint
*/
```
To address this, you can enhance the schema with a custom `jsonSchema` annotation, defining how you intend to represent such types in JSON Schema:
**Example** (Using Custom Annotation for Unsupported Type)
```ts twoslash
import { JSONSchema, Schema } from "effect"
const schema = Schema.Struct({
// Adding a custom JSON Schema annotation for the `bigint` type
a_bigint_field: Schema.BigIntFromSelf.annotations({
jsonSchema: {
type: "some custom way to represent a bigint in JSON Schema"
}
})
})
const jsonSchema = JSONSchema.make(schema)
console.log(JSON.stringify(jsonSchema, null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "object",
"required": [
"a_bigint_field"
],
"properties": {
"a_bigint_field": {
"type": "some custom way to represent a bigint in JSON Schema"
}
},
"additionalProperties": false
}
*/
```
### Refinements
When defining a refinement (e.g., through the `Schema.filter` function), you can include a JSON Schema annotation to describe the refinement. This annotation is added as a "fragment" that becomes part of the generated JSON Schema. If a schema contains multiple refinements, their respective annotations are merged into the output.
**Example** (Using Refinements with Merged Annotations)
```ts twoslash
import { JSONSchema, Schema } from "effect"
// Define a schema with a refinement for positive numbers
const Positive = Schema.Number.pipe(
Schema.filter((n) => n > 0, {
jsonSchema: { minimum: 0 }
})
)
// Add an upper bound refinement to the schema
const schema = Positive.pipe(
Schema.filter((n) => n <= 10, {
jsonSchema: { maximum: 10 }
})
)
const jsonSchema = JSONSchema.make(schema)
console.log(JSON.stringify(jsonSchema, null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "number",
"minimum": 0,
"maximum": 10
}
*/
```
The `jsonSchema` annotation is defined as a generic object, allowing it to represent non-standard extensions. This flexibility leaves the responsibility of enforcing type constraints to the user.
If you prefer stricter type enforcement or need to support non-standard extensions, you can introduce a `satisfies` constraint on the object literal. This constraint should be used in conjunction with the typing library of your choice.
**Example** (Ensuring Type Correctness)
In the following example, we've used the `@types/json-schema` package to provide TypeScript definitions for JSON Schema. This approach not only ensures type correctness but also enables autocomplete suggestions in your IDE.
```ts twoslash
import { JSONSchema, Schema } from "effect"
import type { JSONSchema7 } from "json-schema"
const Positive = Schema.Number.pipe(
Schema.filter((n) => n > 0, {
jsonSchema: { minimum: 0 } // Generic object, no type enforcement
})
)
const schema = Positive.pipe(
Schema.filter((n) => n <= 10, {
jsonSchema: { maximum: 10 } satisfies JSONSchema7 // Enforces type constraints
})
)
const jsonSchema = JSONSchema.make(schema)
console.log(JSON.stringify(jsonSchema, null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "number",
"minimum": 0,
"maximum": 10
}
*/
```
For schema types other than refinements, you can override the default generated JSON Schema by providing a custom `jsonSchema` annotation. The content of this annotation will replace the system-generated schema.
**Example** (Custom Annotation for a Struct)
```ts twoslash
import { JSONSchema, Schema } from "effect"
// Define a struct with a custom JSON Schema annotation
const schema = Schema.Struct({ foo: Schema.String }).annotations({
jsonSchema: { type: "object" }
})
const jsonSchema = JSONSchema.make(schema)
console.log(JSON.stringify(jsonSchema, null, 2))
/*
Output
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "object"
}
the default would be:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "object",
"required": [
"foo"
],
"properties": {
"foo": {
"type": "string"
}
},
"additionalProperties": false
}
*/
```
## Specialized JSON Schema Generation with Schema.parseJson
The `Schema.parseJson` function provides a unique approach to JSON Schema generation. Instead of defaulting to a schema for a plain string, which represents the "from" side of the transformation, it generates a schema based on the structure provided within the argument.
This behavior ensures that the generated JSON Schema reflects the intended structure of the parsed data, rather than the raw JSON input.
**Example** (Generating JSON Schema for a Parsed Object)
```ts twoslash
import { JSONSchema, Schema } from "effect"
// Define a schema that parses a JSON string into a structured object
const schema = Schema.parseJson(
Schema.Struct({
// Nested parsing: JSON string to a number
a: Schema.parseJson(Schema.NumberFromString)
})
)
const jsonSchema = JSONSchema.make(schema)
console.log(JSON.stringify(jsonSchema, null, 2))
/*
Output:
{
"$schema": "http://json-schema.org/draft-07/schema#",
"type": "object",
"required": [
"a"
],
"properties": {
"a": {
"type": "string",
"contentMediaType": "application/json"
}
},
"additionalProperties": false
}
*/
```
The JSONSchema.make function allows you to generate a JSON Schema from a schema.
Example (Creating a JSON Schema for a Struct)
The following example defines a Person schema with properties for name (a string) and age (a number). It then generates the corresponding JSON Schema.
1
import {
import JSONSchema
JSONSchema,
import Schema
Schema } from"effect"
2
3
const
constPerson:Schema.Struct<{
name:typeof Schema.String;
age:typeof Schema.Number;
}>
Person=
import Schema
Schema.
functionStruct<{
name:typeof Schema.String;
age:typeof Schema.Number;
}>(fields: {
name:typeof Schema.String;
age:typeof Schema.Number;
}):Schema.Struct<{
name:typeof Schema.String;
age:typeof Schema.Number;
}> (+1overload)
@since ― 3.10.0
Struct({
4
name: typeof Schema.String
name:
import Schema
Schema.
classString
exportString
@since ― 3.10.0
String,
5
age: typeof Schema.Number
age:
import Schema
Schema.
classNumber
exportNumber
@since ― 3.10.0
Number
6
})
7
8
const
constjsonSchema:JSONSchema.JsonSchema7Root
jsonSchema=
import JSONSchema
JSONSchema.
constmake: <{
readonlyname:string;
readonlyage:number;
}, {
readonlyname:string;
readonlyage:number;
}, never>(schema:Schema.Schema<{
readonlyname:string;
readonlyage:number;
}, {
readonlyname:string;
readonlyage:number;
}, never>) =>JSONSchema.JsonSchema7Root
@since ― 3.10.0
make(
constPerson:Schema.Struct<{
name:typeof Schema.String;
age:typeof Schema.Number;
}>
Person)
9
10
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The JSONSchema.make function aims to produce an optimal JSON Schema representing the input part of the decoding phase.
It does this by traversing the schema from the most nested component, incorporating each refinement, and stops at the first transformation encountered.
Example (Excluding Transformations in JSON Schema)
Consider modifying the age field to include both a refinement and a transformation. Only the refinement is reflected in the JSON Schema.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
"description": "an object in the TypeScript meaning, i.e. the `object` type",
20
"title": "object"
21
}
22
*/
String
1
import {
import JSONSchema
JSONSchema,
import Schema
Schema } from"effect"
2
3
const
constschema:typeof Schema.String
schema=
import Schema
Schema.
classString
exportString
@since ― 3.10.0
String
4
5
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
You can add identifier annotations to schemas to improve structure and maintainability. Annotated schemas are included in a $defs object in the root of the JSON Schema and referenced from there.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
By using identifier annotations, schemas can be reused and referenced more easily, especially in complex JSON Schemas.
Standard JSON Schema Annotations
Standard JSON Schema annotations such as title, description, default, and examples are supported.
These annotations allow you to enrich your schemas with metadata that can enhance readability and provide additional information about the data structure.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
To enhance the clarity of your JSON schemas, it’s advisable to add annotations directly to the property signatures rather than to the type itself.
This method is more semantically appropriate as it links descriptive titles and other metadata specifically to the properties they describe, rather than to the generic type.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
Recursive and mutually recursive schemas are supported, however it’s mandatory to use identifier annotations for these types of schemas to ensure correct references and definitions within the generated JSON Schema.
Example (Recursive Schema with Identifier Annotations)
In this example, the Category schema refers to itself, making it necessary to use an identifier annotation to facilitate the reference.
1
import {
import JSONSchema
JSONSchema,
import Schema
Schema } from"effect"
2
3
// Define the interface representing a category structure
4
interface
interfaceCategory
Category {
5
readonly
Category.name: string
name:string
6
readonly
Category.categories: readonly Category[]
categories:
interfaceReadonlyArray<T>
ReadonlyArray<
interfaceCategory
Category>
7
}
8
9
// Define a recursive schema with a required identifier annotation
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
When working with JSON Schema certain data types, such as bigint, lack a direct representation because JSON Schema does not natively support them.
This absence typically leads to an error when the schema is generated.
Example (Error Due to Missing Annotation)
Attempting to generate a JSON Schema for unsupported types like bigint will lead to a missing annotation error:
1
import {
import JSONSchema
JSONSchema,
import Schema
Schema } from"effect"
2
3
const
constschema:Schema.Struct<{
a_bigint_field:typeof Schema.BigIntFromSelf;
}>
schema=
import Schema
Schema.
functionStruct<{
a_bigint_field:typeof Schema.BigIntFromSelf;
}>(fields: {
a_bigint_field:typeof Schema.BigIntFromSelf;
}):Schema.Struct<{
a_bigint_field:typeof Schema.BigIntFromSelf;
}> (+1overload)
@since ― 3.10.0
Struct({
4
a_bigint_field: typeof Schema.BigIntFromSelf
a_bigint_field:
import Schema
Schema.
classBigIntFromSelf
@since ― 3.10.0
BigIntFromSelf
5
})
6
7
const
constjsonSchema:JSONSchema.JsonSchema7Root
jsonSchema=
import JSONSchema
JSONSchema.
constmake: <{
readonlya_bigint_field:bigint;
}, {
readonlya_bigint_field:bigint;
}, never>(schema:Schema.Schema<{
readonlya_bigint_field:bigint;
}, {
readonlya_bigint_field:bigint;
}, never>) =>JSONSchema.JsonSchema7Root
@since ― 3.10.0
make(
constschema:Schema.Struct<{
a_bigint_field:typeof Schema.BigIntFromSelf;
}>
schema)
8
9
var console:Console
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
"type": "some custom way to represent a bigint in JSON Schema"
26
}
27
},
28
"additionalProperties": false
29
}
30
*/
Refinements
When defining a refinement (e.g., through the Schema.filter function), you can include a JSON Schema annotation to describe the refinement. This annotation is added as a “fragment” that becomes part of the generated JSON Schema. If a schema contains multiple refinements, their respective annotations are merged into the output.
Example (Using Refinements with Merged Annotations)
1
import {
import JSONSchema
JSONSchema,
import Schema
Schema } from"effect"
2
3
// Define a schema with a refinement for positive numbers
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
The jsonSchema annotation is defined as a generic object, allowing it to represent non-standard extensions. This flexibility leaves the responsibility of enforcing type constraints to the user.
If you prefer stricter type enforcement or need to support non-standard extensions, you can introduce a satisfies constraint on the object literal. This constraint should be used in conjunction with the typing library of your choice.
Example (Ensuring Type Correctness)
In the following example, we’ve used the @types/json-schema package to provide TypeScript definitions for JSON Schema. This approach not only ensures type correctness but also enables autocomplete suggestions in your IDE.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
For schema types other than refinements, you can override the default generated JSON Schema by providing a custom jsonSchema annotation. The content of this annotation will replace the system-generated schema.
Example (Custom Annotation for a Struct)
1
import {
import JSONSchema
JSONSchema,
import Schema
Schema } from"effect"
2
3
// Define a struct with a custom JSON Schema annotation
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
Specialized JSON Schema Generation with Schema.parseJson
The Schema.parseJson function provides a unique approach to JSON Schema generation. Instead of defaulting to a schema for a plain string, which represents the “from” side of the transformation, it generates a schema based on the structure provided within the argument.
This behavior ensures that the generated JSON Schema reflects the intended structure of the parsed data, rather than the raw JSON input.
Example (Generating JSON Schema for a Parsed Object)
1
import {
import JSONSchema
JSONSchema,
import Schema
Schema } from"effect"
2
3
// Define a schema that parses a JSON string into a structured object
The ParseJson combinator provides a method to convert JSON strings into the unknown type using the underlying
functionality of JSON.parse. It also utilizes JSON.stringify for encoding.
You can optionally provide a ParseJsonOptions to configure both JSON.parse and JSON.stringify executions.
Optionally, you can pass a schema Schema<A, I, R> to obtain an A type instead of unknown.
The ParseJson combinator provides a method to convert JSON strings into the unknown type using the underlying
functionality of JSON.parse. It also utilizes JSON.stringify for encoding.
You can optionally provide a ParseJsonOptions to configure both JSON.parse and JSON.stringify executions.
Optionally, you can pass a schema Schema<A, I, R> to obtain an A type instead of unknown.
The console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
A global console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(newError('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
constname='Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
constout=getStreamSomehow();
consterr=getStreamSomehow();
constmyConsole=new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(newError('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).